//==============================================================================
// Shade_anim.txt
//==============================================================================

define setGlow
{
   SetSelector
   {
	set hotspot
	{
		version
		{
		    Visualparticle Special N Fire Giant FirePelvis
		}
	}		    
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================

define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
define birthsmoke
{
   set hotspot
   {
      version
      {
         Visualparticle scenario u shade birth smoke
      }
   }
}

//==============================================================================
define birthlight
{
   set hotspot
   {
      version
      {
         Visualparticle scenario u shade birth light
      }
   }
}

//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle Scenario U Shade Smoke
      }
   }
}

//==============================================================================
define birthrocks
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Shade Birth Rocks
      }
   }
}

//==============================================================================
define killtouch
{
   set hotspot
   {
      version
      {
         Visualparticle Scenario U Shade Kill Touch
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define deathsoul
{
   set hotspot
   {
      version
      {
         Visualparticle Scenario U Shade Death Soul
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Scenario U Shade_BirthA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.00 false ShadeBirth  checkOwner
			//-- end auto generated section
			connect ATTACHPOINT birthrocks hotspot
			connect HOTSPOT birthsmoke hotspot
			connect HOTSPOT birthlight hotspot
			Connect FRONTABDOMEN heroglow hotspot
			connect NECK SmokePelvis hotspot
			connect NECK SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
                     Visual Scenario U Shade_idleA
				     connect FRONTABDOMEN Smoke hotspot
				     Connect FRONTABDOMEN heroglow hotspot
					 connect NECK SmokePelvis hotspot
					 connect NECK SetGlow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
			     	Visual Scenario U Shade_idleA
				    connect FRONTABDOMEN Smoke hotspot
				    Connect FRONTABDOMEN heroglow hotspot
				    connect RIGHTHAND relic hotspot
				    connect RIGHTHAND spark hotspot
					connect NECK SmokePelvis hotspot
					connect NECK SetGlow hotspot
				}
			}
		}
	}
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario U Shade_flailA
				connect FRONTABDOMEN Smoke hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect NECK SmokePelvis hotspot
				connect NECK SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
                Visual Scenario U Shade_walkA
				connect FRONTABDOMEN Smoke hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect NECK SmokePelvis hotspot
				connect NECK SetGlow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
			     	Visual Scenario U Shade_walkA
				    connect FRONTABDOMEN Smoke hotspot
				    Connect FRONTABDOMEN heroglow hotspot
				    connect RIGHTHAND relic hotspot
				    connect RIGHTHAND spark hotspot
					connect NECK SmokePelvis hotspot
					connect NECK SetGlow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
                Visual Scenario U Shade_boredA
				connect FRONTABDOMEN Smoke hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect NECK SmokePelvis hotspot
				connect NECK SetGlow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
			     	Visual Scenario U Shade_boredA
				    connect FRONTABDOMEN Smoke hotspot
				    Connect FRONTABDOMEN heroglow hotspot
				    connect RIGHTHAND relic hotspot
				    connect RIGHTHAND spark hotspot
					connect NECK SmokePelvis hotspot
					connect NECK SetGlow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Scenario U Shade_deathA
			Connect CHIN deathsoul hotspot
			Connect CHIN soulaurora hotspot
			connect NECK SmokePelvis hotspot
			connect NECK SetGlow hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Scenario U Shade_SpecialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
			connect FRONTABDOMEN Smoke hotspot
			Connect LEFTHAND killtouch hotspot
			Connect RIGHTHAND killtouch hotspot
			Connect FRONTABDOMEN heroglow hotspot
			connect NECK SmokePelvis hotspot
			connect NECK SetGlow hotspot
			
         }
      }
   }
}

//==============================================================================
anim TeleportIn
{
   SetSelector
   {
      set hotspot
      {
         version
         {
	            Visual Scenario U Shade_BirthA		
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag SpecificSoundSet 0.00 false ShadeBirth  checkOwner
//-- end auto generated section
               connect ATTACHPOINT birthrocks hotspot
			   connect HOTSPOT birthsmoke hotspot
			   connect HOTSPOT birthlight hotspot
			   Connect FRONTABDOMEN heroglow hotspot
			   connect NECK SmokePelvis hotspot
			   connect NECK SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim TeleportOut
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            
			Visual Scenario U Shade_deathA	
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag SpecificSoundSet 0.00 false ShadeBirth  checkOwner
//-- end auto generated section
			connect ATTACHPOINT birthrocks hotspot
			connect HOTSPOT birthsmoke hotspot
			connect HOTSPOT birthlight hotspot
			Connect FRONTABDOMEN heroglow hotspot
			connect NECK SmokePelvis hotspot
			connect NECK SetGlow hotspot
         }
      }
   }
}